Betriebssysteme · Institut für Systemarchitektur · Fakultät Informatik · TU Dresden

25. 11. 2016

Game Engines als Real-Time und Multicore-Last

Maximilian Richter

TU Dresden


Video games regularly utilize top-class computers to capacity. For interactive usability a constantly high number of frames per second is required. This talk will give an overview on techniques critical to meet realtime requirements in 3D graphics development. Also software architectures that allow for parallel execution of the game engine are presented including real world examples.
12. Mar 2018
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