Betriebssysteme · Institut für Systemarchitektur · Fakultät Informatik · TU Dresden



25. 11. 2016

Game Engines als Real-Time und Multicore-Last


Maximilian Richter

TU Dresden

Hauptseminar-Vortrag

Video games regularly utilize top-class computers to capacity. For interactive usability a constantly high number of frames per second is required. This talk will give an overview on techniques critical to meet realtime requirements in 3D graphics development. Also software architectures that allow for parallel execution of the game engine are presented including real world examples.
10. Dec 2018
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