25.
11.
2016
Game Engines als Real-Time und Multicore-Last
Maximilian Richter
TU Dresden
Hauptseminar-Vortrag
Video games regularly utilize top-class computers to capacity. For interactive usability a constantly high number of frames per second is required. This talk will give an overview on techniques critical to meet realtime requirements in 3D graphics development. Also software architectures that allow for parallel execution of the game engine are presented including real world examples.
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