We present OpenFPM, an open and scalable framework that provides an abstraction layer for numerical simulations using particles and/or meshes. OpenFPM provides transparent and scalable infrastructure for shared-memory and distributed-memory implementations of hybrid particle-mesh simulations. We present the architecture and design of OpenFPM and detail the underlying abstractions.
OpenFPM and Scenery
Pietro Incardona, Ulrik Günther, Ivo Sbalzarini
We present scenery, an open-source, network-aware rendering middleware for creating various kinds of scientific visualisations. Scenery features OpenGL and Vulkan renderers, an optimized scenegraph-based architecture and virtual reality rendering on head-mounted displays and distributed systems, like CAVEs or display walls. In the talk, we will detail the architecture and talk about the main obstacles encountered in development.