[Fiasco.OC] Desctruction of objects created by factory

Sergey Grekhov grekhss at yandex.ru
Wed Mar 27 12:38:56 CET 2013

Hello, L4 hackers!
I have a question about Fiasco.OC.
I am a bit stuck in understanding of how objects created by factory are destroyed? For example, we have a call from user space l4_factory_create_thread(). It creates object in Fiasco (file fiasco/src/kernel/factory.cpp) and map it using call map() from fiasco/src/kernel/map_util.cpp. However, the procedure of destruction of created objects (tasks, threads, gates, irqs, vms) is not clear: it seems that there is some kind of the "garbage collector", but I can not figure out some important things. Particularly:
1) where is the code which essentially destroys created objects (call destructors)?
2) what conditions make "garbage collection" to start?
3) how "garbage collection" can be forced from user-space?

As a use-case, I can propose the fork-bomb test from Genode framework: it creates lots of new Genode threads (thus, it makes a lot of new thread/gate/irq objects in Fiasco.OC).
Thanks in advance for your answer.

Best regards,
Sergey Grekhov

More information about the l4-hackers mailing list