Clans and chiefs

Adam Lackorzynski adam at
Sat Jun 7 00:09:27 CEST 2014

On Fri Jun 06, 2014 at 15:04:14 -0400, teclis High Elf wrote:
> Hi, I just started hacking on Fiasco. Could someone point me to the code
> where the clans and chiefs are implemented? Where is the code for adding a
> process to a clan and where is the code where I chief checks to see if a
> process from another clan is allowed to send a message to a process in its
> clan?

There's no such functionality. Recent implementations use a
capability-based security model that gives each task explicit access to
other tasks resources only.

Adam                 adam at

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