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Parent Directory - old/ 2022-01-23 21:33 - pre-built-images/ 2024-08-24 16:54 - l4re-base-24.08.0.tar.xz 2024-08-24 16:55 40M tar archive l4re-base-24.08.0.tar.xz.SHA256SUM 2024-08-24 16:55 91 tar archive l4re-base-24.08.0.tar.xz.SHA512SUM 2024-08-24 16:55 155 tar archive l4re-snapshot-24.08.0.tar.xz 2024-08-24 16:55 71M tar archive l4re-snapshot-24.08.0.tar.xz.SHA256SUM 2024-08-24 16:55 95 tar archive l4re-snapshot-24.08.0.tar.xz.SHA512SUM 2024-08-24 16:55 159 tar archive l4linux-24.08.0.tar.xz 2024-08-24 16:55 177M tar archive l4linux-24.08.0.tar.xz.SHA256SUM 2024-08-24 16:55 89 tar archive l4linux-24.08.0.tar.xz.SHA512SUM 2024-08-24 16:55 153 tar archive toolchain/ 2024-08-24 19:47 - README.html 2024-10-11 19:05 14K
The snapshots are a snapshot of the L4Re OS framework, ready to use and explore. This README gives some insight on how to build and handle the system.
The are two versions available, a base set (l4re-base) and a full snapshot with many more things inside. Both variants include the doxygen-based documentation in both HTML and PDF for your convenience. The paravirtualized L4Linux is in an extra tar-file and needs to be unpacked additionally to either the base or full snapshot tar-files.
The host system shall be a 64bit-based system with a recent Linux distribution installed and at least a few GB of free disk space.
All necessary tools required by the build are available from the provided
packages of the Linux distributions, including cross compilers. But
there are also other cross compiler packages available (see below).
You might want to run make check_build_tools
in the src/l4
directory to verify the common tools are installed.
You are free to use any Linux distribution you like, or even BSDs or any of its derivatives. But then you should know the game. Especially tool versions should be recent, as installed on the listed distributions below.
We are confident that the snapshot works on the following distributions:
Releases of the snapshot also comes with pre-built images for various platforms, among them the QEMU virt platform for Arm and Raspberry Pi 3 and 4.
The x86 and arm-virt images can be run in QEMU, using the l4image
tool
that is available as a stand-alone tool in the pre-built-images
sub-directory.
$ wget https://l4re.org/download/snapshots/pre-built-images/arm64/bootstrap_hello_arm_virt.elf
$ pre-built-images/l4image -i bootstrap_hello_arm_virt.elf launch
L4 Bootstrapper
Build: #2 Sun Jan 23 21:26:47 CET 2022, 11.2.0
RAM: 0000000040000000 - 000000007fffffff: 1048576kB
Total RAM: 1024MB
Scanning fiasco
Scanning sigma0
Scanning moe
....
For compiling software for the ARM targets on an x86 host a cross compiler is needed.
Please install the appropriate cross-compilers from your distribution if available. On Debian/Ubuntu the package are called g++-arm-linux-gnueabihf and g++-aarch64-linux-gnu for arm32 and arm64 respectively.
Alternative Arm provides a freely available gcc-based toolchain as well:
For compiling software for MIPS on an x86 host a cross compiler is needed.
Please install the appropriate cross-compilers for your distribution if available.
There are also cross-compilers available from MIPS:
https://codescape.mips.com/components/toolchain/2019.02-05/downloads.html
Other cross compiler builds can also work. Any (positive + negative) feedback welcome.
Cross compilers are used via the common CROSS_COMPILE
variable.
make setup
also asks for a CROSS_COMPILE
prefix to be used for
a specific build.
In the upper most directory of the archive (the same directory where this README is located) contains a Makefile. To setup the snapshot issue
make setup
and to build it issue
make
in the snapshot directory. Add -j X as appropriate.
bin/
Configuration logics for this snapshot.
doc/
source/
Contains documentation automatically generated from the documented
source code. Overview documentation is also included there.
l4re-doc-full.pdf and l4re-doc-base.pdf: PDF file of the generated code
html: HTML version of the documentation. Can be viewed in any recent
web browser.
obj/
Generated object code will be placed under the obj directory.
fiasco/
Fiasco build directories.
l4/
L4Re build drectories.
l4linux/
L4Linux build directories (in full snapshot)
src/
Contains the source code:
kernel/fiasco
: Fiasco source
l4
: L4Re source
l4linux
: L4Linux (in full snapshot)
files/ Miscellaneous files (in full snapshot)
ramdisk-x86.rd
: Ramdisks for (L4)Linux.ramdisk-arm.rd
: Ramdisks for (L4)Linux.ramdisk-amd64.rd
: Ramdisks for (L4)Linux.ramdisk-armv8-64.rd
: Ramdisks for (L4)Linux.All object directories are built by default.
If you happen to use Windows as your workstation OS to connect to your target machine we recommend using PuTTY (free, open source tool, ask your favorite search engine) as a terminal emulator. Hyperterm is not recommended because it is basically unable to display all the output properly.
On Linux hosts the situation is much more relaxed, minicom and PuTTY are known to work, as probably any other solution.
To run the built system under QEMU, go to an appropriate
obj/l4
-directory of your choice, such as obj/l4/x86
, and run:
make qemu
This will display a dialog menu to let you choose an entry to boot. For example, choose 'hello' and you should see the system starting and finally see "Hello World" scroll by periodically.
The make setup
step configures predefined setups for both the
L4Re microkernel (Fiasco) and the L4Re user-level software, and
connects both together so the images for the target system can be
built.
Of course, you can also do this yourself for your specific targets.
Generally, the microkernel is built for a very specific target, i.e. it is build for a SoC, such as ARM's Zedboard based on the Xilinx Zynq platform, or the MIPS Baikal-T.
In contrast, L4Re is built for the architecture and possibly sub-architecture (CPU variant). Again referring to the Zedboard and Baikal-T, L4Re would be compiled for the ARMv7-A ARM CPU variant and MIPS32r2 variant respectively.
Within the snapshot layout build directories for Fiasco are created under
obj/fiasco
. To create a build directory, go to src/kernel/fiasco
and do:
$ cd src/kernel/fiasco
$ make B=../../../obj/fiasco/builddir
Creating build directory "../../../obj/fiasco/builddir"...
done.
This will have created a build directory, go there and configure it according to your requirements:
$ cd ../../../obj/fiasco/builddir
$ make config
make config
will open up a configuration menu. Configure Fiasco as
required. Finally save the configuration and build:
$ make -j4
When successful, this will create a file fiasco
in the build directory.
Within the snapshot layout build directories for the L4Re user-level
infrastructure are under obj/l4
. To create a build directory, go to
src/l4
and do:
$ cd src/l4
$ make B=../../obj/l4/builddir
This will have created a build directory, go there and configure it according to your requirements:
$ cd ../../obj/l4/builddir
$ make config
make config
will open up a configuration menu. Configure as
required. Finally save the configuration build:
$ make -j4
Building will compile all the components of L4Re, however, it will not build an image that you can load on the target.
For creating images to load on the target, the image building step needs to know where all the files can be found to include in the image. The image contains all the executable program files of the setup to build, including the Fiasco kernel, but also other files that are necessary to run the setup, such as configuration files, ramdisks, or data files.
The image building step is integrated in the L4Re build system. All
relevant configuration settings for building an image are
taken from src/l4/conf/Makeconf.boot
. A template is available
as src/l4/conf/Makeconf.boot.example
, and it is encouraged that you
copy that file to src/l4/conf/Makeconf.boot
.
The most relevant variable in that file is MODULE_SEARCH_PATH
which
defines where the image building process shall look for files. This variable
has absolute paths separated with either spaces or colons (':').
For the examples to work, we need to add the path to the Fiasco
build directory as you have chosen in the above building step.
Change the line accordingly.
When done, you can proceed to build an image. Go to the l4 build directory and create an image. You can create ELF, uimage and raw images, chose whichever one you need for your target's boot loader. For example:
$ obj/l4/builddir
$ make uimage PLATFORM_TYPE=zynqmp
This will present you a menu of selectable setups and will finally build the image. You can avoid some typing by using shortcuts:
$ make uimage E=hello PT=zynqmp
The built image can be found in the images
sub-directory, e.g. as
images/bootstrap_hello.uimage
.
Use that uimage file to load it on the target using u-boot.
The configuration file to configure the contents of images and generally the entries to boot is
src/l4/conf/modules.list
It contains entry
sections with modules for each entries listed.
When using non-absolute paths, the image building will you the
MODULE_SEARCH_PATH
to find those files. You can also use absolute paths.
The Makeconf.boot file is a make
file, allowing for individual
configuration according to your needs. You may use available variables such
as PLATFORM_TYPE
, BUILD_ARCH
, and QEMU_OPTIONS
to construct
configurations as required by different targets and architectures.
The Makeconf.boot file can also be stored in a build directory under the
conf/
sub-directory.
Your own code should be placed outside the snapshot directory. This allows that the snapshot can be replaced with a more recent version without needing to take care about your own files and directories.
Software components are usually put into so-called packages, and each package has a structure like this:
pkgname/
doc/ - Documentation for the package
include/ - Public headers for the package
lib/ - Library code
src/
server/ - Program code
src/
This is just a recommended structure, it is not required to be like that. What is built is defined in the Makefiles in each directory.
A typical Makefile looks like this:
PKGDIR ?= .
L4DIR ?= path/to/your/l4dir
# Statements specific to the used role
include $(L4DIR)/mk/<role>.mk
Role might be:
* subdir
: Descent to further subdirectories
* lib
: Build a library
* prog
: Build a program
* include
: Process include files
The directory l4/mk/tmpl
contains a template package directory layout
structure and shows how a package might look like. It also contains
examples on what to do in the Makefiles.
A very basic example might go like this:
$ mkdir /tmp/myfirstpkg
$ cd /tmp/myfirstpkg
$ editor Makefile
$ cat Makefile
PKGDIR ?= .
L4DIR ?= /path/to/snapshot/src/l4
TARGET = myfirstprogram
SRC_C = main.c
include $(L4DIR)/mk/prog.mk
$ editor main.c
$ cat main.c
#include <stdio.h>
int main(void)
{
printf("Hello!\n");
return 0;
}
$ make O=/path/to/snapshot/obj/l4/arm-rv-arm9
...
$ ls /path/to/snapshot/obj/l4/arm64/bin/arm_rv/l4f/myfirstprogram
/path/to/snapshot/obj/l4/arm64/bin/arm_rv/l4f/myfirstprogram
$
If you're just building for one build directory you can do the
following to avoid the O=...
argument on every make call.
Put O=/path/to/the/build-dir
into L4DIR/Makeconf.local
Also, you can just issue 'make' in the build directories directly.
Create a directory structure like this:
dir/
dir/pkg1
dir/pkg2
dir/pkg3
Put this Makefile into dir/Makefile:
PKGDIR = .
L4DIR ?= /path/to/your/l4dir/l4
TARGET = $(wildcard [a-zA-Z]*)
include $(L4DIR)/mk/subdir.mk
This will build all sub packages from within this directory. Make sure
to define L4DIR properly in every Makefile in the packages (or
alternatively, include a file which defines it, but this file has to be
absolute as well).
In the package directories you can have the normal Makefiles as in
l4/pkg/pkgname
.