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l4_vmx_offset_table_t Struct Reference

Software VMCS field offset table. More...

#include <__vm-vmx.h>

+ Collaboration diagram for l4_vmx_offset_table_t:

Detailed Description

Software VMCS field offset table.

This data structure represents the following memory layout:

  • 0x00 - 0x02: 3 offsets for 16-bit fields.
  • 0x03: Reserved.
  • 0x04 - 0x06: 3 offsets for 64-bit fields.
  • 0x07: Reserved.
  • 0x08 - 0x0a: 3 offsets for 32-bit fields.
  • 0x0b: Reserved.
  • 0x0c - 0x0e: 3 offsets for natural-width fields.
  • 0x0f: Reserved.
  • 0x10 - 0x12: 3 limits for 16-bit fields.
  • 0x13: Reserved.
  • 0x14 - 0x16: 3 limits for 64-bit fields.
  • 0x17: Reserved.
  • 0x18 - 0x1a: 3 limits for 32-bit fields.
  • 0x1b: Reserved.
  • 0x1c - 0x1e: 3 limits for natural-width fields.
  • 0x1f: Reserved.
  • 0x20 - 0x23: 4 index shifts.
  • 0x24: Offset of the first software VMCS field.
  • 0x25: Size of the software VMCS fields.
  • 0x26 - 0x27: Reserved.

The offsets/limits in each size category are in the following order:

  • Control fields.
  • Read-only fields.
  • Guest fields.

The index shifts are in the following order:

  • 16-bit.
  • 64-bit.
  • 32-bit.
  • Natural-width.

All offsets/limits/sizes are represented in a 64-byte granule.

The offsets (after being multiplied by 64) are indexes in the values array in l4_vm_vmx_vcpu_vmcs_t and bit indexes in the dirty_bitmap array in l4_vm_vmx_vcpu_vmcs_t.

The limits (after being multiplied by 64) represent the range of the available indexes.

Note
The memory layout is documented here for reference purposes. However, the users are strongly discouraged from accessing the data structure directly. The API functions defined in this file are the preferred way of achieving the functionality.

Definition at line 155 of file __vm-vmx.h.


The documentation for this struct was generated from the following file: